最新文章 (全部类别)
OneDrive安装闪退解决方案
VS2022正在加载设计器,连接到已命名的管道时发生超时
客户端部署.NET7程序 | 客户端安装环境
DevExpress.XtraTreeList.TreeList 组件自动定位当前记录
塑木地板行业ERP - 用户操作手册 - 软件安装&部署
塑木地板行业ERP - 用户操作手册 - 用户管理
塑木地板行业ERP - 用户操作手册 - 角色管理
塑木地板行业ERP - 用户操作手册 - 成品出入库历史记录
塑木地板行业ERP - 用户操作手册 - 成品出库(客户发货单)
塑木地板行业ERP - 用户操作手册 - 客户送货单(成品出库)
塑木地板行业ERP - 用户操作手册 - 销售订单
塑木地板行业ERP - 用户操作手册 - 成品入库
塑木地板行业ERP - 用户操作手册 - 成品库存查询
塑木地板行业ERP - 用户操作手册 - 仓库管理
塑木地板行业ERP - 用户操作手册 - 生产单
塑木地板行业ERP - 用户操作手册 - 物料类别管理
塑木地板行业ERP - 用户操作手册 - 物料清单
塑木地板行业ERP - 用户操作手册 - 客户管理
CSFrameworkV5-客户案例 - 科伦药业-骨折联络服务管理系统
装机必备|WindowsX64|官方软件下载|.NET开发人员
Winform+DevExpress使用GridLookUpEdit实现订单明细选择商品,并自动添加新商品记录
VS2022 关停ServiceHub.IntellicodeModelService.exe服务占用CPU及内存过高
修改密码 - MiniFramework蝇量框架 - Winform框架
主窗体导航菜单NavbarControl 介绍 - MiniFramework蝇量框架 - Winform框架
.NETCore WebApi阻止接口重复调用(请求并发操作)
VS2022消除编译警告
“SymmetricAlgorithm.Create(string)”已过时:“Cryptographic factory methods accepting an algorithm name are obsolete. Use the parameterless Create factory method on the algorithm type instead
SHA256Managed/SHA512Managed已过时:Derived cryptographic types are obsolete. Use the Create method on the base type instead
MD5CryptoServiceProvider已过时:Derived cryptographic types are obsolete. Use the Create method on the base type instead
C#使用HttpClient获取IP地址位置和网络信息
判断IP是否是外网IP、内网IP
C#使用HttpClient获取公网IP
WebRequest.Create(string)已过时:WebRequest, HttpWebRequest, ServicePoint, and WebClient are obsolete. Use HttpClient instead
C#根据第三方提供的IP查询服务获取公网外网IP地址
html/dom/js/javascript开发记录
调试ASP.NETCore Web站点 - 清理IISExpress缓存数据(js,css)
EFCore+Oracle根据不同的Schema连接数据库
主程序集成CSFramework.EF 数据库框架(.NET7版本)
CSFramework.EF数据库框架简介(.NET8+EFCore)
迁移ECS服务器:导致ORACLE监听服务启动不了解决方案
SQLite数据库
VS2022编译报错:Visual Studio 容器工具需要 Docker Desktop
.NET 9 预览版+C#13新功能
EFCore禁用实体跟踪
WebApi开发框架V3.0 (.NETCore+EFCore) 增加AppSettings全局参数类
C#获取应用程序所有依赖的程序集
LINQ Expression 多条件复合条件组合(And/Or)
CSFrameworkV6客户案例 - MHR - 宁德时代制造人力资源系统
CS软件授权注册系统V3 - 发布证书
C/S软件授权注册系统V3.0(Winform+WebApi+.NET8+EFCore版本)
.net敏捷开发,创造卓越

C#.Net对象内存模型及堆/栈数据结构详解 (四)


C#.Net对象内存模型及堆/栈数据结构详解 (四)

C# Heap(ing) Vs Stack(ing) in .NET: Part IV
本文转载http://www.c-sharpcorner.com

Even though with the .NET framework we don''t have to actively worry about memory management and garbage collection (GC), we still have to keep memory management and GC in mind in order to optimize the performance of our applications. Also, having a basic understanding of how memory management works will help explain the behavior of the variables we work with in every program we write.  In this article we''ll look into Garbage Collection (GC) and some ways to keep our applications running efficiently.

Graphing

Let''s look at this from the GC''s point of view. If we are responsible for "taking out the trash" we need a plan to do this effectively. Obviously, we need to determine what is garbage and what is not (this might be a bit painful for the pack-rats out there). 

In order to determine what needs to be kept, we''ll first make the assumption that everything not being used is trash (those piles of old papers in the corner, the box of junk in the attic, everything in the closets, etc.)  Imagine we live with our two good friends: Joseph Ivan Thomas (JIT) and Cindy Lorraine Richmond (CLR). Joe and Cindy keep track of what they are using and give us a list of things they need to keep. We''ll call the initial list our "root" list because we are using it as a starting point.  We''ll be keeping a master list to graph where everything is in the house that we want to keep. Anything that is needed to make things on our list work will be added to the graph (if we''re keeping the TV we don''t throw out the remote control for the TV, so it will be added to the list. If we''re keeping the computer the keyboard and monitor will be added to the "keep" list).

This is how the GC determines what to keep as well. It receives a list of "root" object references to keep from just-in-time (JIT) compiler and common language runtime (CLR) (Remember Joe and Claire?) and then recursively searches object references to build a graph of what should be kept. 

Roots consist of:

  • Global/Static pointers. One way to make sure our objects are not garbage collected by keeping a reference to them in a static variable.
  • Pointers on the stack. We don''t want to throw away what our application''s threads still need in order to execute.
  • CPU register pointers. Anything in the managed heap that is pointed to by a memory address in the CPU should be preserved (don''t throw it out).

In the above diagram, objects 1, 3, and 5 in our managed heap are referenced from a root 1 and 5 are directly referenced and 3 is found during the recursive search.  If we go back to our analogy and object 1 is our television, object 3 could be our remote control. After all objects are graphed we are ready to move on to the next step, compacting.

Compacting

Now that we have graphed what objects we will keep, we can just move the "keeper objects" around to pack things up.

Fortunately, in our house we don''t need to clean out the space before we put something else there. Since Object 2 is not needed, as the GC we''ll move Object 3 down and fix the pointer in Object 1.

Next, as the GC, we''ll copy Object 5 down

Now that everything is cleaned up we just need to write a sticky note and put it on the top of our compacted heap to let Claire know where to put new objects.

Knowing the nitty-gritty of CG helps in understanding that moving objects around can be very taxing. As you can see, it makes sense that if we can reduce the size of what we have to move, we''ll improve the whole GC process because there will be less to copy.

What about things outside the managed heap?

As the person responsible for garbage collection, one problem we run into in cleaning house is how to handle objects in the car. When cleaning, we need to clean everything up. What if the laptop is in the house and the batteries are in the car?

There are situations where the GC needs to execute code to clean up non-managed resources such as files, database connections, network connections, etc. One possible way to handle this is through a finalizer.

class Sample

{

          ~Sample()

          {

                    // FINALIZER: CLEAN UP HERE

          }

}

During object creation, all objects with a finalizer are added to a finalization queue. Let''s say objects 1, 4, and 5 have finalizers and are on the finalization queue.  Let''s look at what happens when objects 2 and 4 are no longer referenced by the application and ready for garbage collection.
 
 

Object 2 is treated in the usual fashion. However, when we get to object 4, the GC sees that it is on the finalization queue and instead of reclaiming the memory object 4 owns, object 4 is moved and it''s finalizer is added to a special queue named freachable.
 
 

There is a dedicated thread for executing freachable queue items. Once the finalizer is executed by this thread on Object 4, it is removed from the freachable queue. Then and only then is Objet 4 ready for collection.

So Object 4 lives on until the next round of GC.

Because adding a finalizer to our classes creates additional work for GC it can be very expensive and adversely affect the performance garbage collection and thus our program. Only use finalizers when you are absolutely sure you need them.

A better practice is to be sure to clean up non-managed resources. As you can imagine, it is preferable to explicitly close connections and use the IDisposable interface for cleaning up instead of a finalizer where possible.

IDisposaible

Classes that implement IDisposable perform clean-up in the Dispose() method (which is the only signature of the interface). So if we have a ResouceUser class instead of using a finalizer as follows:

public class ResourceUser

{

          ~ResourceUser() // THIS IS A FINALIZER

          {

                    // DO CLEANUP HERE

          }

}

We can use IDisposable as a better way to implement the same functionality:

public class ResourceUser : IDisposable

{

          #region IDisposable Members

 

          public void Dispose()

          {

                    // CLEAN UP HERE!!!

          }

 

          #endregion

}

 

IDisposable in integrated with the using keyword. At the end of the using block Dispose() is called on the object declared in using(). The object should not be referenced after the using block because it should be essentially considered "gone" and ready to be cleaned up by the GC.

public static void DoSomething()

{

ResourceUser rec = new ResourceUser();

 

using (rec)

{

                // DO SOMETHING

 

} // DISPOSE CALLED HERE

 

            // DON''T ACCESS rec HERE

 

}

 

I like putting the declaration for the object in the using block because it makes more sense visabally and rec is no longer available outside of the scope of the using block. Whis this pattern is more in line with the intention of the IDisposible interface, it is not required.

public static void DoSomething()

{

using (ResourceUser rec = new ResourceUser())

{

                // DO SOMETHING

 

} // DISPOSE CALLED HERE

}

By using using() with classes that implement IDisposible we can perform our cleanup without putting additional overhead on the GC by forcing it to finalize our objects.

Static Variables: Watch Out!

class Counter

{

          private static int s_Number = 0;

 

          public static int GetNextNumber()

          {

                    int newNumber = s_Number;

 

                    // DO SOME STUFF

           

                    s_Number = newNumber + 1;

 

                    return newNumber;

          }

}

If two threads call GetNextNumber() at the same time and both are assigned the same value for newNumber before s_Num}

If two threads call GetNextNumber() at the same time and both are assigned the same value for newNumber before s_Number is incremented they will return the same result!word is one way to ensure only one thread can access a block of code at a time. As a best practice, you should lock as little code as possible because threads have to wait in a queue to execute the code in the lock()  block and it can be inefficient.

class Counter

{

          private static int s_Number = 0;

 

          public static int GetNextNumber()

          {

                    lock (typeof(Counter))

                    {

                             int newNumber = s_Number;

 

                             // DO SOME STUFF

 

                             newNumber += 1;

                             s_Number = newNumber;

 

                             return newNumber;

                    }

          }

}

Static Variables: Watch Out... Number 2!

The next thing we have to watch out for objects referenced by static variables.  Remember, how anything that is referenced by a "root" is not cleaned up. Here''s one of the ugliest examples I can come up with:

class Olympics

{

          public static Collection<Runner> TryoutRunners;

}

 

class Runner

{

          private string _fileName;

          private FileStream _fStream;

 

          public void GetStats()

          {

                    FileInfo fInfo = new FileInfo(_fileName);

                    _fStream = _fileName.OpenRead();

          }

}

Because the Runner Collection is static for the Olympics class, not only will objects in the collection will not be released for garbage collection (they are all indirectly referenced through a root), but as you probably noticed, every time we  run GetStats() the stream is opened to the file. Because it is not closed and never released by GC this code is effectively a disaster waiting to happen. Imagine we have 100,000 runners trying out for the Olympics.  We would end up with that many non-collectable objects each with an open resource.  Ouch! Talk about poor performance!

Singleton

One trick to keep things light is to keep only one instance of a class in memory at all times. To do this we can use the GOF Singleton Pattern.

One trick to keep things light is to keep only one instance of a utility class in memory at all times. One easy way to  do this we can use the GOF Singleton Pattern. Singletons should be used with caution because they are really "global variables" and cause us much headached and "strange" behavior in multi-threaded applications where different threads could be altering the state of the object.  If we are using the singleton pattern (or any global variable) we should be able to justify it (in other words... don''t do it without a good reason).

public">{

          private static Earth _instance = new Earth();

 

          private Earth() { }

 

          public static Earth GetInstance() { return _instance; }

}

We have a private constructor so only Earth can execute it''s constructor and make an Earth. We have a static instance of Earth and a static method to get the instance. This particular implementation is thread safe because the CLR ensures thread safe creation of static variables. This is the most elegant way I have found to implement the singleton pattern in C#.

In Conclusion...

So to wrap up, some things we can do to improve GC performance are:

  1. Clean up. Don''t leave resources open!  Be sure to close all connections that are opened and clean up all non-managed objects as soon as possible. As a general rule when using non-managed objects, instantiate as late as possible and clean up as soon as possible.
  2. Don''t overdo references.  Be reasonable when using references objects.  Remember, if our object is alive, all of it''s referenced objects will not be collected (and so on, and so on). When we are done with something referenced by class, we can remove it by either setting the reference to null.  One trick I like to do is setting unused references to a custom light weight NullObject to avoid getting null reference exceptions. The fewer references laying about when the GC kicks off, the less pressure the mapping process will be. 
  3. Easy does it with finalizers. Finalizers are expensive during GC we should ONLY use them if we can justify it. If we can use IDisposible instead of a finalizer, it will be more efficient because our object can be cleaned up in one GC pass instead of two.
  4. Keep objects and their children together. It is easier on the GC to copy large chunks of memory together instead of having to essentially de-fragment the heap at each pass, so when we declare a object composed of many other objects, we should instantiate them as closely together as possible.

Next time we''ll look even more closely at the GC process and look into ways to check under the hood as your program executes to discover problems that may need to be cleaned up.




本文来源:
版权声明:本文为开发框架文库发布内容,转载请附上原文出处连接
C/S框架网
上一篇:C#.Net对象内存模型及堆/栈数据结构详解 (三)
下一篇:C# 实现完整功能的截图控件(1)-实现绘图工具栏控件
评论列表

发表评论

评论内容
昵称:
关联文章

C#.Net对象内存模型/数据结构详解 ()
C#.Net对象内存模型/数据结构详解 (三)
C#.Net对象内存模型/数据结构详解 (一)
C#.Net对象内存模型/数据结构详解 (二)
CSFramework代码生成器根据数据库表结构生成实体对象模型C#代码)
C#.Net WCF实例详解源码下载
C#.NET GC.Collect垃圾回收机制详解
DbDataUpdate - 自动提交对象模型数据 - 常用数据类型测试
.NET 6 优先队列 PriorityQueue 详解
CSFramework.WebApi用户请求对象模型
了解溢出StackOverFloweExeption的原理吗?
DbFramework数据库实体类对象模型框架( 支持MsSQL,MySQL,Oracle三种数据库)
C#.Net窗体多重继承构造器Load事件执行顺序详解
C#数据转换类ConvertEx,封装.Net的Convert对象
C#.NET 实体框架EF(Entity Framework)详解
推荐C#.Net逆向反编译大软件工具
使用[后台数据更新模型]保存主从表数据(C#源码)
CSFramework.DbDataUpdate数据模型框架 - 特殊数据类型测试报告
C#/.NET 基础学习
FastReport.NET2023报表数据源配置详解

热门标签
软件著作权登记证书 .NET .NET Reactor .NET5 .NET6 .NET7 .NET8 .NET9 .NETFramework APP AspNetCore AuthV3 Auth-软件授权注册系统 Axios B/S B/S开发框架 B/S框架 BSFramework Bug Bug记录 C#加密解密 C#源码 C/S CHATGPT CMS系统 CodeGenerator CSFramework.DB CSFramework.EF CSFramework.License CSFrameworkV1学习版 CSFrameworkV2标准版 CSFrameworkV3高级版 CSFrameworkV4企业版 CSFrameworkV5旗舰版 CSFrameworkV6.0 CSFrameworkV6.1 CSFrameworkV6旗舰版 DAL数据访问层 Database datalock DbFramework Demo教学 Demo实例 Demo下载 DevExpress教程 Docker Desktop DOM ECS服务器 EFCore EF框架 Element-UI EntityFramework ERP ES6 Excel FastReport GIT HR IDatabase IIS JavaScript LINQ MES MiniFramework MIS MySql NavBarControl NETCore Node.JS NPM OMS Oracle资料 ORM PaaS POS Promise API PSD RedGet Redis RSA SAP Schema SEO SEO文章 SQL SQLConnector SQLite SqlServer Swagger TMS系统 Token令牌 VS2022 VSCode VS升级 VUE WCF WebApi WebApi NETCore WebApi框架 WEB开发框架 Windows服务 Winform 开发框架 Winform 开发平台 WinFramework Workflow工作流 Workflow流程引擎 XtraReport 安装环境 版本区别 报表 备份还原 踩坑日记 操作手册 达梦数据库 代码生成器 迭代开发记录 功能介绍 官方软件下载 国际化 基础资料窗体 架构设计 角色权限 开发sce 开发工具 开发技巧 开发教程 开发框架 开发平台 开发指南 客户案例 快速搭站系统 快速开发平台 框架升级 毛衫行业ERP 秘钥 密钥 权限设计 软件报价 软件测试报告 软件加壳 软件简介 软件开发框架 软件开发平台 软件开发文档 软件授权 软件授权注册系统 软件体系架构 软件下载 软件著作权登记证书 软著证书 三层架构 设计模式 生成代码 实用小技巧 视频下载 收钱音箱 数据锁 数据同步 塑木地板行业ERP 微信小程序 未解决问题 文档下载 喜鹊ERP 喜鹊软件 系统对接 详细设计说明书 新功能 信创 行政区域数据库 需求分析 疑难杂症 蝇量级框架 蝇量框架 用户管理 用户开发手册 用户控件 在线支付 纸箱ERP 智能语音收款机 自定义窗体 自定义组件 自动升级程序
联系我们
联系电话:13923396219(微信同号)
电子邮箱:23404761@qq.com
站长微信二维码
微信二维码